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AVGC Sector
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- Context (TH): India’s Animation, Visual Effects, Gaming and Comics, and Extended Reality (AVGC-XR) sector to become a $26 billion industry by 2030.
What is the AVGC Sector?
- Animation, visual effects, gaming, and comics (AVGC) is an industry that includes animation, visual effects, gaming, and comics.
- The AVGC sector in India has the potential to become the torch-bearer of “Create in India” and “Brand India.”
Status of the AVGC Sector in India
- The sector is growing at 30-35% annually.
- At present, India contributes about $2.5-3 billion out of the estimated $260-275 billion global AVGC market.
- It employs about 2.6 lakh professionals; expected to create over 23 lakh jobs by 2032.
- It has the potential to become a $26 billion industry (5% of the global market) by 2030.
Growth Drivers of the AVGC Sector
- Growing OTT user base: Over-the-Top user base is expected to grow at a CAGR of 7% between 2021 and 2024 with a penetration of 45.8% in internet users.
- Advent of New Technologies like Augmented Reality and Virtual Reality.
- Growth of Smartphone Users: In 2021, the number of smartphone users in the world stood at 6.3 Bn and is expected to reach 7.5 Bn by 2026 (at a CAGR of 4% between 2021 and 2026).
- Wide spectrum of applications: Global animation and VFX in advertisement is projected to grow at a CAGR of 10.9%. Gaming is growing at a CAGR of 12%, with Gamers demanding high-quality productions with engaging VFX and realistic animation.
- Growing 5G Presence: By 2026, 5G mobile subscriptions worldwide are forecast to exceed 3.5 Bn, led by Asia-Pacific, North America, and Europe. This is expected to bring a telecom revolution.
- Increased R&D Investments: E.g. EA Sports spends up to 25% of its total expenditure on R&D with the proportion of spend increasing every year.
- Surging Popularity of Comic Events, such as Comic-Con, have gained popularity across world providing fans the opportunity to interact with favourite content creators, receive sneak peeks, etc.
Challenges faced by the AVGC Sector
- Non-availability of data such as employment, industry size, education intuitions, etc. for the AVGC sector, makes decision-making tougher for entities.
- Absence of adequate training infrastructure, deterioration in the quality of training being delivered to students, impacting the quality of output and human resources for the AVGC industry.
- Skill Gap: The AVGC sector in India will require over 20 lakh skilled professionals by 2024. However, the current talent pool is only about 4 lakhs.
- Legal uncertainty: E.g. Karnataka High Court struck down substantial provisions of the Karnataka Police (Amendment) Act, 2021, which prohibited online gambling and skill-based gaming platforms.
- Lack of a dedicated fund for the sector and ambiguities in GST laws on skill-based games hinders its growth.
- There is no apex institute in India for the AVGC sector, unlike other sectors such as engineering, design, management, packaging, etc.
- No national-level policy level framework exists for the AVGC-XR Sector.
- Less focus on Research Development.
- Lack of original Indian intellectual property as most work in this sector is outsourced.
Way Forward
- Model Intellectual Property Licensing Agreements (IPLAs) may be developed by the AVGC promotion nodal agency.
- Collective licensing agreements should be promoted among the existing players to create individual intellectual property and prevent IP rights infringements.
- Indian AVGC companies should initiate conversations with Global AVGC companies to offer their servers for small Indian developers to create their own games.
- A platform for pro bono legal and technical consultation on IP protection for developers and designers, like the Patent Facilitation Program under the Department of Science & Technology may be established in coordination with the industry-led incubators and accelerators.